Frame by frame action
There's a common misconception that Flash is a limited animation tool.. i.e. it's a tool that's limited. Sure, it's perfect for the 'Limited' style of 2D animation, and it does have its limitations, but in my opinion more traditional animators (especially all of those who are now out of work) should be picking up Flash and pouring their frame-by-frame skills into it. When it comes to the frame-by-frame style of 2D animation, Flash is capable of a hell of a lot more than people give it credit for.
For those people new to Flash - and the beginning/aspiring animators amongst us - it's important to understand that it isn't some magical program that animates for you.. however it does have tools that can make the process easier or quicker. Just like a pencil though, it requires commitment and patience to develop skills.
Flash is very well suited to frame by frame animation. If you're a traditional 2D animator and you disagree with me, you're wrong (I smile in your face, cos it's my blog). The reason I say this is purely from personal experience. Anything I did on paper throughout my years at Disney (both character and effects animation), I can do with Flash quicker, cheaper and easier.
The difference between what I was doing at Disney and what I'm doing now is that I'm using a Wacom tablet and drawing directly into the program with Flash's Brush tool. The other big difference is that I now have complete control over the colour-styling, the compositing, the layout, the cleanup and inbetweening, backgrounds.. the entire process.
The huge benefit of having worked in a high-pressure production environment is that it forced us to work fast at high quality. The studio found ways to streamline production, each department created workflow improvements and individuals developed their own personal methods of speeding up. The pressure was a huge pain in the arse, but looking back, I owe a lot of my speed and quality to my colleagues and mentors over the years.
So all that streamlining and high output at top quality has taught me to find quicker ways of doing stuff. Instead of spending 3 weeks on a waterfall, there are ways to create something stunning with just three drawings. This kind of mindset is very well suited to Flash, because when you come across any limitations, you'll find ways to make it work.
So now you're probably saying 'ah well it's alright for you Phillips, ya smarmy bastard.. having worked for an animation studio, you probably find Flash easy'. But to that I say "Pokies". It doesn't matter where you're at with your animation experience or career.. picking up Flash isn't going to be easy. Everyone's first efforts are awkward and to some of us, embarrassing.
Don't be discouraged if your earliest efforts look like shit.. everyone cuts their teeth on bad drawings and bad scenes. These bad bits are essential for improvement, cos each time you do a drawing that makes you vomit, you learn something. This is why looking back on your early work almost invariably makes you cringe.. simply because you've come so far.
I suppose you could say that if you're working toward improvement, you're looking for flaws in your work.. working towards mistakes and learning not to make them.
For those people new to Flash - and the beginning/aspiring animators amongst us - it's important to understand that it isn't some magical program that animates for you.. however it does have tools that can make the process easier or quicker. Just like a pencil though, it requires commitment and patience to develop skills.
Flash is very well suited to frame by frame animation. If you're a traditional 2D animator and you disagree with me, you're wrong (I smile in your face, cos it's my blog). The reason I say this is purely from personal experience. Anything I did on paper throughout my years at Disney (both character and effects animation), I can do with Flash quicker, cheaper and easier.
The difference between what I was doing at Disney and what I'm doing now is that I'm using a Wacom tablet and drawing directly into the program with Flash's Brush tool. The other big difference is that I now have complete control over the colour-styling, the compositing, the layout, the cleanup and inbetweening, backgrounds.. the entire process.
The huge benefit of having worked in a high-pressure production environment is that it forced us to work fast at high quality. The studio found ways to streamline production, each department created workflow improvements and individuals developed their own personal methods of speeding up. The pressure was a huge pain in the arse, but looking back, I owe a lot of my speed and quality to my colleagues and mentors over the years.
So all that streamlining and high output at top quality has taught me to find quicker ways of doing stuff. Instead of spending 3 weeks on a waterfall, there are ways to create something stunning with just three drawings. This kind of mindset is very well suited to Flash, because when you come across any limitations, you'll find ways to make it work.
So now you're probably saying 'ah well it's alright for you Phillips, ya smarmy bastard.. having worked for an animation studio, you probably find Flash easy'. But to that I say "Pokies". It doesn't matter where you're at with your animation experience or career.. picking up Flash isn't going to be easy. Everyone's first efforts are awkward and to some of us, embarrassing.
Don't be discouraged if your earliest efforts look like shit.. everyone cuts their teeth on bad drawings and bad scenes. These bad bits are essential for improvement, cos each time you do a drawing that makes you vomit, you learn something. This is why looking back on your early work almost invariably makes you cringe.. simply because you've come so far.
I suppose you could say that if you're working toward improvement, you're looking for flaws in your work.. working towards mistakes and learning not to make them.


16 Comments:
true words,
having used flash myself for some time, i find myself scanning in some paper to some structure and handmade style going again :-)
thanx for your blog, man. i check every day and tell all my friends!
Im trying to get into flash, but i have a question. You do great water effects, I cant quite make anything look like waves or like a stream or anything thats resembles water. You mentioned a great looking waterfall being done with 3 pictures, how can I make water effects that look good and that have depth and shine in the sunlight?
Thanks for supporting the "Flash Movement" as I like to say.
You'll be surprised by how many of my friends in the Game Industry "look down their noses" whenever I mention anything made in flash. Well I say, "Sucks to be them". :)
Keep fighting the good fight.
and you'd be surprised how many of my friends in traditional animation look down their noses at Flash too.. which is something I can't understand. Especially when they're unemployed and wondering what to do with 10 - 20 years of 2D skills.
Im sorry to waist web space but I love you Adam
I love you too, mum!
hey i must agree flash is great i have been using it scene i was in grade 7 i am now in grade 9 and i have inproved so much
Adam,
Which of the thirty day pieces took you the longest to finish. I'm guessing the cliff, but knowing about yer fx animation background, I'm not sure. What was tough about it?
Definitely the ocean, and you're right.. that one took the longest. The ocean section (2 seconds) took me around 4 hrs. Heaps of fun to do though.. haven't stretched my FX legs like that for a long time :)
Yea, i was asking myself that too. The ocean part was the one that took longest from all the "shorts" I've seen son far. Then again, I'm still looking forward for the rest. They're really well animated and funny (you scratchy scratchy bitch!, lol)
Adam, are you doing the "shorts" everyday, or do you already have a lot of them done?
flash as a frame by frame tool..
funny to have to " say it"
UntillI started working on tv productions, I never thoughtof it as anything else!
Nice post.
Love your work!
Thanks for the response. My follow up question is, are you storyboarding these first or are they scripted straight into flash? I know that you have a system for storyboarding in flash, but considering that you're doing one a day on these, I'm wondering how much prep goes into these. I've seen somewhere that you suggest using a joke as a possible script so I'm thinking you are just sitting somewhere having some crisps watching the tube and a gag comes to ya and then maybe you start fleshing it. Just beautiful, very inspiring stuff.
Toonimated, I did have a 6-day buffer at one stage.. i.e I had 6 of them made before I started releasing them. But after a couple of weekends and having some visitors at the house, I quickly lost that buffer.
Since the 'Sore tooth' animotd, I've been working with a 1-day buffer (create a movie, release it the next day).
Alexander, the animotd ideas usually come to me as I'm falling asleep each night. I'm getting to bed around 3am, but my mind is buzzing. I never try to force it, I just let my thoughts wander, and several stupid scenarios will pop into my head.. so I write down the 'title' or 1-2 word description on a pad next to the bed. I have that pad near me as I work each day, it's got about 35 of these titles on it.
The prep for each movie involves anywhere from half hour to an hour sketching and working out the character designs and camera shots, before cleaning up and animating. After that, the sound usually takes about an hour too.
The suggestion to use a joke or a faery tale was for anyone who can't think of anything else to create. Apart from that, it's also just a great exercise in storytelling.
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Apparently Dave agrees with you. (see his comments on his latest flash video, Retarded Animal Babies 17: http://www.newgrounds.com/portal/view/345525)
hi,
great blog and amazing work...
the blog rss feed don't work =(
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