Bug hunting
You've probably noticed I've got a new chat box which I discovered after checking out the blog of a Woodenblog visitor. It's from CBox.ws and so far it's working nicely. It's got a very easy-to-use Admin control panel which include moderation options and spam control. As you can see, it's also fully customisable to the look of your site/page.
I've wanted a chat/shoutbox for a long time but never found one I liked, so this is an experiment that I'm happy with so far.
Crash [of] Course - followup
While trying to track down the bug and hopefully prevent it happening again, I think I've managed to pinpoint the cause, along with steps to reproduce. This is a habit I've developed from being a Flash beta tester over the last couple of years, so the steps below will give the development team something to go on.
OK I notice the crash happens rarely at the start of a day's work but it's reproducible almost 100% when I've been working for a longer period of time. This leads me to believe that the memory taken up by my History panel may be part of the problem.
The crash occurs when I've created a shape tween and I start to move vector points around using the sub-selection tool. Each time, the crash occurs when I then scrub the timeline on the shape tween.
So in summary:
However, I discovered that the delay is eliminated if my Library is closed! Not just minimised or tucked away.. I mean CLOSED completely). That's kinda understandable I guess, seeing how my Library for any major project contains thousands of symbols. Now I keep my Library closed all the time, only pressing F11 when I need it.
Therefore, it's probable that the contributing factors for the delay are:
OK here y'are! As you can see below, the storyboard is pretty much complete. Just a few layout, timing tweaks and scene juggling to go.

-lollygraph! Now with Audio thingy.
I've wanted a chat/shoutbox for a long time but never found one I liked, so this is an experiment that I'm happy with so far.
Crash [of] Course - followup
While trying to track down the bug and hopefully prevent it happening again, I think I've managed to pinpoint the cause, along with steps to reproduce. This is a habit I've developed from being a Flash beta tester over the last couple of years, so the steps below will give the development team something to go on.
OK I notice the crash happens rarely at the start of a day's work but it's reproducible almost 100% when I've been working for a longer period of time. This leads me to believe that the memory taken up by my History panel may be part of the problem.
The crash occurs when I've created a shape tween and I start to move vector points around using the sub-selection tool. Each time, the crash occurs when I then scrub the timeline on the shape tween.
So in summary:
- A full History panel
- Shape tween
- Sub-select tool, moving points
- Scrub timeline
- CRAAAAAASH!!
- Clear History panel before tweaking the vector points in a shape tween.
- Lower the number of Undos in Edit > Preferences > General. The higher this figure, the more memory used.
- [Workaround?] Avoid having vector points visible when scrubbing the timeline. To hide vector points, switch to a tool (brush, selection, paint bucket) other than sub-select tool.
However, I discovered that the delay is eliminated if my Library is closed! Not just minimised or tucked away.. I mean CLOSED completely). That's kinda understandable I guess, seeing how my Library for any major project contains thousands of symbols. Now I keep my Library closed all the time, only pressing F11 when I need it.
Therefore, it's probable that the contributing factors for the delay are:
- High number of maximum undos (and full History panel)
- Large Library is open.
OK here y'are! As you can see below, the storyboard is pretty much complete. Just a few layout, timing tweaks and scene juggling to go.

-lollygraph! Now with Audio thingy.















