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Author Topic: Ravenseyes raven nest  (Read 83794 times)
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Pieter
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« Reply #495 on: December 25, 2009, 12:47:27 AM »

1 hr



smokin'!
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Ravenseye
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« Reply #496 on: December 25, 2009, 05:47:44 AM »

Did you see how I blured out the parts that wernt so much the subject and tried making the depth greater. I also implyed a sadly screwy S in it but it does keep your eyes moving!
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Pieter
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« Reply #497 on: December 25, 2009, 08:17:17 AM »

I think one other thing you need to think about are shapes and their valuerange. Those are the missing link between your rendering of detail and composition.
I don't know how to explain this. But take a simple picture of a landscape. Then tone your canvas with the lightest light you can see in the picture. Next look for the darkest value you can find. Now squint or blur your sight and divide the entire thing in 2 values, think simple shapes, just draw what you see in only 2 values.
So then you'll have a light and a dark. Now the rule to think about is that the lightest dark is darker then the darkest light. While keeping this in mind now divide both values in 2 again, look for the values that are inbetween the two again, again the above rule applies. When you do this you learn how to control your value ranges, because you will realize that the lights in the darks might actually look brighter then most of the lights. In other words, learn to divide by object value first and assign a value range that will become the lights and dark parts of the object or shape. You can even draw 2 objects as a single shape (covered in the composition download).
If you think big shapes - local value first ... and then lighting - valueranges ... you'll be able to keep your values close together while at the same time preserving the overall contrast of your scene.

I think tend to make your details very contrasty sometimes and make things too complicated looking. The face here is getting lose in the myriad of details and shapes going on next to it. The reds on the face are too pronounced, and they're too dark in value, destroying the modeling.
You should do value studies, I'm doing them now and they help allot. Just the above technique of shape and value copying. I keep them around 30 mintues, it's all about getting the big picture, not focussing on details. Values and edges I guess...

Sorry if I'm harsh or anything, I know it can be upsetting to force yourself to think in a completely different way then you're used to. But really dude, you've grown so much over the past 2 years, I know if you keep going you'll be a master painter somewhere down the road! ( and I'm not saying that to be nice Tongue )
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« Reply #498 on: December 26, 2009, 11:28:00 AM »


my eyes hurt I cant even look at th screen anymore. Ill read what you wrote later pieter sorry.
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« Reply #499 on: December 26, 2009, 11:57:23 AM »

Man, you're really a master of rendering skies, every one of them has so much depth and beauty. What are the things on the beach supposed to be?
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« Reply #500 on: December 27, 2009, 03:42:47 AM »

I appreciate the compliment beacuse I find skys to be one of my hardest subjects. The totems could be whatever you would like them to be ... A warning to all who desire to come ashore ... They could be crystals that light the shores in the night. Im not too sure I just like the way they look.
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Ravenseye
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« Reply #501 on: December 27, 2009, 08:01:23 AM »


quick lassos to try and catch some movement. This of course would be a begining stage to a shape sifted gesture.
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« Reply #502 on: December 27, 2009, 08:41:28 AM »

The two on the right are straight up and down. They could be much more dynamic if it were angled. My favourite by far is the one on the left because it looks like she's gushing out of her dress. There's a lot of energy in that dress! Good job!
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« Reply #503 on: December 27, 2009, 10:14:42 PM »




I like this - its really cool.

First I focused on the lower face - and then saw the green eyes higher up - Great how you have played with the different points of interest..

Your are really good making these iconic/illustrative and exciting pieces.

Cheers
Bo
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« Reply #504 on: December 29, 2009, 07:39:22 AM »

TYVM I am learning and its been really fun. I tried a less is more approach recomended by andrew jones himself. I think he knows what hes talking about haha ... Im sure he also understands less is more till you understand working with more can affectivly be more!
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« Reply #505 on: December 29, 2009, 11:12:07 AM »

Ok Im needing some help here. Wtf am I doing wrong. I think for the most part I have my one and two point perspectives down ... I thought i understood 3rds but like wtf is taking place help!!!!
I want to start creating more dynamic work and Ive seen some excelent 3rd point that I thought I understood but i guess not.

2point sketchup


3point wtf...

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« Reply #506 on: December 29, 2009, 04:02:47 PM »

I think your doing it right according to the rules it's just either those things are REALLY big or your REALLY small and your very far away regardless. It would help a lot if you could make the horizon line clearer. Pretty much idiot proof clear for me just so I can see it and not screw it up. But from what I'm seeing your not doing anything wrong it's just has the vanishing points very close and pushes the perspective a bit too much and makes it look warped.
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Pieter
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« Reply #507 on: December 29, 2009, 07:34:05 PM »

There's nothing wrong with it, you just put your vanishing points too close together creating a fisheye kind of effect.
Try having them outside of the picture.

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"To be is to do" -- Socrates
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« Reply #508 on: December 30, 2009, 05:48:44 PM »

This is the completed painting I did for my friend for his sasquatch movie. At first It was just the mask but after talking I was thinking about it and I decided I would render out the whole sasquatch. This way when I put it up on my website an employer is going to get to see the 5 masks I did and then They will see a completed product that I did witht he mask that was chosen.

Hope you dig it.


Alright Ill try and do a bit more studys with further away perspective points.
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« Reply #509 on: December 30, 2009, 05:51:55 PM »

The location of the light source really adds to how creepy that thing is, haha. Nice work.
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