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Darkswift2204
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« Reply #31 on: July 01, 2009, 12:36:52 PM » |
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WOW WOW WOW WOW lois this is not my bat-man glass..... HOLY SHIZZNITZ thats a word MHM it is! shut up  ...... omg dude i LOVE how the new lumberjack looks its fricken amazing! i cant wait till this game comes out....when are you gonna make some animations for the new lumberjack? Oh and some concerns.... EDIT: WHERES HIS MOUTH? o.0 how is he gonna talk? : (
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« Last Edit: July 01, 2009, 12:42:26 PM by Darkswift2204 »
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brettamatowski
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« Reply #32 on: July 01, 2009, 12:40:51 PM » |
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I'm currently working on the animations. I'll put up a template when they are completely finished.
EDIT: His mouth is hidden in his beard and there will be no talking in the game anyways.
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« Last Edit: July 01, 2009, 02:03:30 PM by brettamatowski »
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Darkswift2204
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« Reply #33 on: July 01, 2009, 12:42:44 PM » |
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yay! cant wait! XD
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Katatafisch
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answer my riddle n the esophagus will let you pass
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« Reply #34 on: July 01, 2009, 05:56:35 PM » |
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EDIT: Here's the new design for the lumberjack.  holy crap! if you can get this quality to the final game and all the animation, i will be really stunned...it looks fantastic, the design is perfect aweseome job man! maybe we can work on a tiny game some time in the future 
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supermoose
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Yes. I beat IWBTG. Only took ~60 hours of play.
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« Reply #35 on: July 02, 2009, 02:34:03 AM » |
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Hey y'all. Your friendly, neighborhood coder-man here. to give an update along with his animation things, I have completed all of the movement code. This'll be a big step, because once we decide on speed/jump height we will be able to properly size all of the levels to push Jack to his limits.
Next up on the block: Accelleration (to make the running feel natural), and linking Animations to keystrokes (at the moment, we have a static symbol being used for the hero.
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« Last Edit: July 04, 2009, 07:14:20 AM by supermoose »
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Tophatwonder
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« Reply #36 on: July 04, 2009, 03:20:21 AM » |
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very cool its coming along nicely. i like the new look to it, especially the lumberjack. 
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Darkswift2204
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« Reply #37 on: July 04, 2009, 04:08:47 AM » |
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hey i got a question bretta are you going to post a demo or something? or can i be a beta tester? : D
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brettamatowski
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« Reply #38 on: July 04, 2009, 11:22:49 AM » |
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Once it gets pretty close to finished, I'll put out a beta so that everyone here can play and notify me of quirks. Everyone can beta test, but don't get your panties in a bunch because we're only in the design stage and simple coding so far. @ Tophat Thanks! I like the new look, too. Just in the animation process of each keystroke. Sit tight! 
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brettamatowski
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« Reply #39 on: July 04, 2009, 03:52:04 PM » |
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Game Update 7/4/2009Here's the Lumberjack Attack! game cover that I am currently still adding stuff to. It's unfinished but just a little inkling of what I'm up to. Shading = unfinished. Enemies = need to be added Other stuff = coming sooooooon!  P.S. Happy 4th! Oh! I almost forgot! Would anyone be up for a little mini WDA for Lumberjack Attack!? All you have to do is post your interpretation of Jack the lumberjack here in this thread. Let's say 2 weeks, to give people enough time with other WDAs as well. I'm realling interested in seeing turnouts. The winner's picture will be used in the game at the end of credits. Sound fun? Deadline is July 18th! Get crackin'!
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« Last Edit: July 04, 2009, 04:10:10 PM by brettamatowski »
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brettamatowski
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« Reply #40 on: July 08, 2009, 11:01:44 AM » |
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This is basically a list of things I need to do, priorities really.
Lumberjack Attack! PrioritiesJack's Animations- Programming and matching keystrokes with correct animations
Monster DesignsPlot/StorylineEnvironments- Descriptions for references
World Map- Design areas for level placement
- Each area has 2-3 levels total
- Final level of each area is the boss level
- Make buttons for level select
That's about it for right now, for what i'm concerned about for the most part. All the details will be added inbetween each major thing when seen fit.
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« Last Edit: July 08, 2009, 02:37:48 PM by brettamatowski »
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Brakken
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« Reply #41 on: July 08, 2009, 08:59:33 PM » |
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Looking awesome, dude! Best of luck with the whole thing. Can't wait 
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brettamatowski
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« Reply #42 on: July 17, 2009, 08:51:26 AM » |
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Game Update 7/16/2009
Alright, here's a little update on the game. I have been working on the world map for a week now, but also some important things in between like enemy design, weapons, upgrade system, and bosses.
Here's a little sneak peek for you guys on what the controls and upgrade system will be like.
Lumberjack Attack! Controls: Move left/right: Left/Right Arrow keys Jump: Up Arrow key Jump Attack: Up + A and/or S Pick up items: Down + A (Attack) Attack: A Strong Attack: S Defend: D
Combo Attacks: Quick Chop: A, A, A Hack Job: A, A, S Strong Ass: A, S, S
Experience System: Upgrades will be based off of amount of kills gained. Each weapon will be upgraded to a better tool.
Upgradeable Weapons: Level1 - Stick 0-10 Kills Level2 - Log 11-25 Kills Level3 - Tomahawk 26-75 Kills Level4 - Broad Axe 76-200 Kills Level5 - Medieval Axe 201+ Kills
Boss Achievment Weapons (Switchable at the Weapons Shop): Moose Antler = Defeat Moose Boss Bear Claw = Defeat Bear Boss Toad Tongue = Defeat Toad Boss Bat Wing = Defeat Bat Boss Bunny Corpse = Defeat Bunny Boss
Each weapon has a unique statistic, such as: Stick = 5% damage dealt Log = 10% damage dealt Tomahawk = 14% damage dealt Broad Axe = 23% damage dealt Medieval Axe = 30% damage dealt
Antler = instant kill to Forest animals, 30% damage dealt otherwise Claw = instant kill to Wooded animals, 30% damage dealt otherwise Tongue = instant kill to Swamp animals, 30% damage dealt otherwise Wing = instant kill to Cave animals, 30% damage dealt otherwise Corpse = instant kill to Prairie animals, 30% damage dealt otherwise
Designs will be posted soon.
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brettamatowski
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« Reply #44 on: July 17, 2009, 09:45:48 AM » |
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 On purpose.
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Brackenwood
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