May 24, 2012, 12:19:33 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Prowlie Welcome back! The site migration is complete and normal service resumed.
Advanced search
Pages: [1]   Go Down
Print
Author Topic: Throw Ball Against Wall  (Read 1545 times)
0 Members and 1 Guest are viewing this topic.
Acrobot
Woodfolk
*
Offline Offline

Posts: 8


« on: August 14, 2009, 01:39:39 PM »

My first post here.

Kind of a timing test I suppose. I am going to hand-draw it when it's all worked out. Since I don't have a tablet over the weekend.
So ignore the lack of squash and stretch and the still body.

Anything I should worry about before starting to draw it up?

http://www.truploader.com/view/539352
Logged
TheGrayK
That Awesome Guy You Know
Senior Member
****
Offline Offline

Gender: Male
Posts: 902

Daredevil Extraordinair!


« Reply #1 on: August 15, 2009, 12:18:00 AM »

it might just be me but i feel like after the ball hits the wall it falls kinda fast just a little i think maybe the arch isnt obtuse enough but overall good job 9.9/10
Logged

The novelty of my own mortality has yet to be torn,
While the vulgarity of my existence has made its welcome worn.
Alcaknight
Full Member
***
Offline Offline

Gender: Male
Posts: 334


Hm.m.m.m.


« Reply #2 on: August 15, 2009, 01:49:26 AM »

The arm resized a couple of times, and what GrayK said.
Logged
brettamatowski
You have 934,901 messages, 934,901 are new.
MotM
Senior Member
**
Offline Offline

Gender: Male
Posts: 559


Character design for next game in progress.


WWW
« Reply #3 on: August 15, 2009, 05:38:24 AM »

I actually think the ball flow is rather close to spot on.  The thing that might be throwing everyone off is the anticipation of the arm before it throws.  Given the amount of force the ball flys towards the wall, the arms push doesn't match up.  I'd recommend bringing the arm further back to make an illusion as if it were building up more force to throw the ball at its current speed.   Wink

Hope you catch my drift.
Logged

Acrobot
Woodfolk
*
Offline Offline

Posts: 8


« Reply #4 on: August 15, 2009, 04:41:21 PM »

Thanks for the feedback guys.

I actually think the ball flow is rather close to spot on.  The thing that might be throwing everyone off is the anticipation of the arm before it throws.  Given the amount of force the ball flys towards the wall, the arms push doesn't match up.  I'd recommend bringing the arm further back to make an illusion as if it were building up more force to throw the ball at its current speed.   Wink

Hope you catch my drift.

Sure do. Fixing it right now.
Logged
Acrobot
Woodfolk
*
Offline Offline

Posts: 8


« Reply #5 on: August 15, 2009, 07:59:26 PM »

It became 3d!

I miiight still draw it up. But at the moment here it is..

http://www.truploader.com/view/068651

Still not enough anticipation? I'm finding it hard with that wall there.
Logged
TheGrayK
That Awesome Guy You Know
Senior Member
****
Offline Offline

Gender: Male
Posts: 902

Daredevil Extraordinair!


« Reply #6 on: August 16, 2009, 01:25:49 AM »

nice good model and smooth animation
now the only thing is maybe the guys hand should go out a little sooner
it's a little unbelievable its as if he knows exactly where that ball is destined to land

one thing i always loved about maya
Global Illumination
unfortunately something blender hasn't perfected
Logged

The novelty of my own mortality has yet to be torn,
While the vulgarity of my existence has made its welcome worn.
Brackenwood
   

 Logged
Pages: [1]   Go Up
Print
Jump to:  

Theme by Pieter, based on Black Rain by Crip Powered by SMF 1.1.16 | SMF © 2011, Simple Machines XHTML | CSS

Page created in 0.051 seconds with 24 queries.