Ok so I am going to make a Huge
Blender Help Resource and hopefully turn it into a .PDF
and make it available for download but until thats done
i will post all of my work here

Right now theres not a whole lot of order but im
working on it
P.S. this is in animation because blender does that

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BASIC DEFINITIONS
Vertex:
(plural=vertices)
a corner point of a polygon, polyhedron,
tesselatia corner point of a polygon,
polyhedron, tesselation, etc.on, etc.
Edge:
a one-dimensional line segment
joining two vertices.
Face:
Any polygon that makes up a boundary
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CHANGING VIEWS
MMB=Middle Mouse Button
RMB=Right Mouse Button
LMB=Left Mouse Button
Click and hold MMB and drag to orbit your view
CTRL+MMB will zoom your view but you can do the same with the scroll wheel
SHIFT+MMB will pan your view
2,6,4,and 8 incrementally orbit your view in the direction represented
by the corrosponding number
2-Down
6-Right
4-Left
8-Up
1,3, and 7 will change your veiw to
1-Front
3-Right side
7-Top
CTRL+1,3, or 7 will cange your veiw to the opposite side of the original
CRTL+1-Back
CRTL+3-Left Side
CRTL+7-Bottom
5 will switch your view between orthographic and perspective
Orthographic:
an affine, parallel projection of an object onto a perpendicular plane.
Perspective:
the way in which objects appear to the eye based on their spatial attributes;
or their dimensions and the position of the eye relative to the objects.
0 will change your veiw to the camera's perspective
.(on the numpad)-Center view on selected object
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HELPFUL HOTKEYS
Throughout blender there are many Helpful HOTKEYS
F12-Render Current Frame
CTRL+F12-Render Animation
TAB-Enter Edit/Object mode
SPACEBAR- Functions menu (mainly used to add objects)
SHIFT+D-Duplicate
ALT+D-Creat New Instance of selected Object
ALT+A-Play Animation in Current Window
A-Select/Deselect All
G-Grab Selection
R-Rotate Selection
ALT+R-Clear Object Rotation
S-Scale Selection
ALT+S-Clear Object Size
B-Border Select
N-Open/Close Transform Properties window
C-Center View on 3D cursor
SHIFT+C-Center 3D Crusor
x/DELETE-Delete current selection
H-Hide selection
ALT+H-Reveal
I-Insert KeyFrame Menu
ALT+I-Delete KeyFrame Menu
CTRL+Z-Undo
CTRL+Y-Redo
Z-Toggle between Solid and wireframe view types
Edit Mode Only-these only work in edit mode
E-Extrude
CTRL+R-Loop Cut
K-Loop Cut Menu
ALT+M-Merge
CTRL+E-Edge Special Menu
BB-Cirlcle Select
F-Create Face/Edge (with correct number of Vertices Selected)
CTRL+N-Recalculate normals to the outside
CTRL+SHIFT+N-Recalculate normals to the inside
O-Toggle on/off Proportional Editing Tool
P-Seperate Vertices to create a new object
CTRL+SHIFT+S-Shape Selection To Sphere
W-Specials Menu
Object Mode Only-these only work in object mode
CTRL+J-Join Selected Objects
M-Move Object to different layer
W-Boolean Tools Menu
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CONSTRAINING YOUR SELECTION TO AN AXIS
While modeling you will come across a scenario in which you
will need to constrain your actions to a single axis
there is a simple and logical solution
simply press x,y, or z to constrain your actions to the corresponding axis
this works with Extrude (E), Grab (G), Rotate (R), and Scale (S)
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USING THE MOUSE PROPERLY
In Blender your mouse is a powerful tool but can be a little confusing at first
so lets go over using the mouse.
To select an object whether it be vertex, edge, face, or even a camera you will right-click.
Left-clicking will only simply move your 3D cursor to a new position (wherever you clicked).
If you left/right-click and hold it for 3 seconds the add object menu will appear.
While editing you can right-click to cancel and left-click to confirm your action.
If you left-click and drag you can "Draw" gestures to influence the object
This gesture scales:

This gesture rotates:

This gesture grabs:

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THE 3D CURSOR
The 3D Cursor is extremely helpful but can be very annoying if you dont
understand it all the way (luckily its not that complex).
First off wherever your 3D cursor is that is where your objects will be created
so make sure you know where it is and it is where you want it.
[To put your 3D cursor back to the center of the 3D space press SHIFT+C]
Secondly you can center your view on the 3D cursor by pressing C.
and thats about it for the 3D cursor
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SPLITTING YOUR WINDOWS
Most Profesional 3D editing software enables you to
see what your doing from several different angles (most people prefer 4)
in blender it would seem that it were impossible to acheive this function
but it is not simply hover your mouse over the border of a window and you should
get the double pointed cursor

right-click and select "Split Area" you should then see
a line dividing the window you've selected to split. now simply left click where you want
the split to occur and now you've split your window
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I think I should Post A link Aswell so here
Download Blender