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Author Topic: Playing Animation throughout scenes in Flash - an inquiry  (Read 888 times)
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Opothenesis
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« on: February 13, 2010, 12:33:39 AM »

Ok, I've searched everywhere for answers to this question and, surprise surprise, I couldn't find anything. All I want to know is if there is a way to stream animation through multiple scenes in flash. I know several methods but each of them seems to have their own significant faults.

1st. Theres the chop and stop method.
  - This is where you cut up the music piece and past it into its corresponding scenes. This doesnt work very well as most animators like to be able to lengthen and shorten their scenes.

2nd. The Edit it later method.
  - This is where you complete the animation then add sound/music with another program. This, however, gives no benefit to those who are working along side a pre-existing music track as it is not there as a guide.

3rd. The Start-stop...Stop...STOP...WHY WONT YOU STOP!!! method.
  - This is where you set the the sound files start and stopping positions. These can be placed over and across scenes. This , however, seems to be one of the few bugs I have encountered in flash. It doesn't always stop. Especially if played over a browser and, like the second method, doesn't provide a guide at all to the animator.

Personal I like to use a combination of 1 and 2. Using the 1st as I'm animating and the second to make a single stretch of sound rather than a torn up piece of noise.

What are your opinions.
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ASP
Formerly Stojkovski
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« Reply #1 on: February 14, 2010, 10:55:00 AM »

Now when you say you want to straem animation through multiple scenes, you mean music, right?

No wonder you didn't get any answers.

Anyway, I'd use the start and stop...

If that was what I needed to do, I would throw in the full music track in the first scene and animate along with it. Once the scene is done, I take a look at the time that the music ended and remember it, or write it down somewhere, so I can throw the track into audacity and cut the first scene's music out (export and throw it back in). Should be timed perfect. Then I would throw the 'off-cut' music (the rest) into scene 2 and animate with that, rinse and repeat.

I don't usually attempt to stream music through scenes, though. If that's what I need to do, I'd animate it all within 1 scene. It vomits layers and frames (the most frames I've done in a single scene is around 8000) but with folders and organization it shouldn't be a problem.
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Opothenesis
Woodfolk
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« Reply #2 on: February 16, 2010, 01:51:42 AM »

Hey. Thanks for the reply. Anyhoo, thats the method ive been using(as explained at the begining) and I found it ends up being kinda choppy at the end(thats why I delete the music and add it at the end again.). I've also found that scene are incredibly clean. Thats why I like using them. I lose track of all the layers and what they were used for. It's especially useful if you start using special layers like masks and such cause it so easy to stuff them up. *Yay flash* Thanks for the input
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