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Author Topic: Scenes in Flash  (Read 1373 times)
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Mizuumi
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« on: February 19, 2010, 02:26:24 PM »

blah blah hi everyone blah blah big fan of brackenwood blah blah blah dicks

So does anyone actually use scenes in their animations? They seem to get a lot of flak wherever I read about them, but are they really that bad? Would it be practical to use scenes in a 90-second animation with no interactivity other than play/replay buttons at the beginning and end?
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chluaid
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« Reply #1 on: February 20, 2010, 12:49:15 AM »

Welcome to the forum Mizuumi. Not sure whether to take your struck out lines as an insult or a comical dispensing of formalities.
Anyway, I generally use a new scene for every shot. If any audio needs to stream across several scenes, I'll finish the animation, then combine those scenes so the audio spans uninterrupted. In the case of a music video where the audio needs to stream over the whole movie, I do the whole thing in one scene (e.g Yuyu was 6000fr in one scene).

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Mizuumi
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« Reply #2 on: February 20, 2010, 08:45:57 AM »

The latter. :V
And thank you for your response. So when you combine scenes, do you have to manually copy-and-paste all the frames, or is there a command somewhere that combines them automatically?
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chluaid
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« Reply #3 on: February 20, 2010, 08:01:45 PM »

I use Quick Macros so I created a macro to automate the process of cut frames from Scene B, paste into end of Scene A, delete Scene B, repeat.

There's probably a way to do it with .jsfl too, if you're good at that kinda thing (or know someone who is).
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Zwickel
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« Reply #4 on: February 24, 2010, 11:45:53 AM »

I work with scenes in every shot most of the time, if i have several shots in one scene I just make folders for it.

Wish there was a way to "precomp" all of your scenes like in After Effects to just put the audio over it.

I was introduced to Adobe Soundbooth at school, which makes the task easier...but still, you would have to cut the single audio track so it matches the scenes.
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Citizen
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« Reply #5 on: March 08, 2010, 12:54:30 PM »

In the case of a music video where the audio needs to stream over the whole movie, I do the whole thing in one scene (e.g Yuyu was 6000fr in one scene).

Sorry to sort of jump in on a dead thread, but doesn't that make working on the project very laggy? Maybe my computer just isn't very good, but sometimes when I work on a single scene with a large amount of frames and music the slow down, when drawing, tends to become unbearable... Do you just somehow optimize your work, or something? Or is there just no problem?


Also, I was sort of hoping there was a way to have streaming music span over different scenes, but I guess there isn't, is there?
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« Reply #6 on: March 08, 2010, 09:27:19 PM »

No there's no way to stream music over scenes. If there was, that would tick one hell of a big box right near the top of my (and many other animators') Flash features wish-list. And you're right, unless you have a really good computer, it gets laggy but that has more to do with large FLAs with thousands of symbols and library items.. it hasn't much to do with long timelines, in my experience.

btw, Modify > Shape > Optimize is your friend. It can more than halve the file size of an FLA
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« Reply #7 on: March 09, 2010, 06:37:33 AM »

No there's no way to stream music over scenes. If there was, that would tick one hell of a big box right near the top of my (and many other animators') Flash features wish-list. And you're right, unless you have a really good computer, it gets laggy but that has more to do with large FLAs with thousands of symbols and library items.. it hasn't much to do with long timelines, in my experience.

btw, Modify > Shape > Optimize is your friend. It can more than halve the file size of an FLA

I see, I see. That optimize thing sure helps quite a bit-- most of my drawings are being reduced by over 90%! Even the small little details like hands are going from 500 to 25.

Thanks for the tips, and that's sort of a bummer about the streaming music (or lack thereof, in this case).
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