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Author Topic: Lady Ice's Done  (Read 719 times)
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servomoore
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« on: March 05, 2010, 04:54:49 AM »

http://lpdisney.deviantart.com/art/Lady-Ice-Final-156152484

I cannot for the life of me imagine putting five years worth of effort into a feature length movie, let alone a short.

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Anghenfil
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It hurts so good!


« Reply #1 on: March 05, 2010, 07:41:08 AM »

It looks great!  The animation is stiff and not very expressive at times, but she stays on model, has good timing/spacing, and some of those shots look extremely professional.  And I like the backgrounds, as evidenced by her brother's DA page.


**SPOILERS**
Didn't care for the story so much.  There wasn't any suspense for the audience - we know from the beginning that she's the one who killed his parents, so him finding that out isn't a surprise, and given her nature as an ice woman, we know that they can never be together.  Also, the boy doesn't seem to do anything except chop wood and play fetch with the creature.

It's still an achievement to spend five years on one project and finish.  Huge kudos to Liron.  Smiley
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Dash
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« Reply #2 on: March 05, 2010, 07:49:01 AM »

I saw the WIP movie two years ago, and I really love it! Beautiful animated, the colors and the characters too. This one derseves a big DD!
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« Reply #3 on: March 06, 2010, 10:52:25 AM »

Nice job, I also think some parts of the animation were really unexpressive/non-exxagerated. The story was ok and the effects were decent. I checked the Q&A and think her process was too oldschool...storyboarding in premiere for the scene timing, animating everything by paper, scanning and coloring in Photoshop, then adding effects in AE... A lot of people block themselves from technology, I think working on Toonboom wouldve made her life much easier and probably reduce 5 years to 1.

My process would be: Storyboarding in flash, Backgrounds in PS, some animation on paper (mmm maybe) which will then be transfered to flash so it can be cleaned up and export each .swf of each character and animated elements. This would later be imported into AE with all the backgrounds, and in AE you can make the backlight effect with some gradient bevel, etc...

For Toonboom, you can import your clean .swfs and the coloring is way easier.

I just say... no matter how die-hard oldschool someone is, paperless animation is the way to go now.
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Creepy Doll
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« Reply #4 on: March 06, 2010, 11:52:08 AM »

I don't think it could possibly have taken four less years if she'd done it paperless. Sure it's faster, but no way is it that much faster.

I think if I were making a cartoon I'd probably animate it all on paper, ink it, scan it, vectorize the inked lines, then colour in Flash/Toonboom/whatever tool I'd be using.
If I was any good with paints I'd do the backgrounds traditionally as well.

I remember reading in a blog post by Nick Cross that he didn't see much difference in the time it took him to animate a scene on paper vs. in Flash.


I think the old school methods are only much slower if you don't know how to use them properly (and most don't, of course).
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Bucks
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« Reply #5 on: March 06, 2010, 03:01:37 PM »

Iv never heard of this before, but massive props for the people that completed it by themselves just after graduatiing as well, with no funding and not much experience I would bet. 5 years but you don't know how much of the 5 years was spent on it. I don't think the tools and methods would have contributed to the time. Someone I work with animated a 4 minute short in 6 months, all done traditionally, scanned inked in Illustrator, hand painted bgs and composited in Flash, but it was funded.

The animation did look a bit cut out at times but only distracted me a few times, I enjoyed it .
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