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Author Topic: Any Toon Boom Animate tutorials from you, Adam?  (Read 4762 times)
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SecretDimension
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« on: March 22, 2010, 05:50:41 AM »

I have been trying to learn Toon Boom Animate Pro for weeks now, but it's not as easy for me as Flash was.

I was just wondering if there was any chance we could get any tutorials from you, that may help out with things such as designing backgrounds, cut-out animation etc?

You always produce high quality work and I'd be willing to pay you (as I'm sure others will), because there seems be a serious lack of decent tutorials/ books out there for TB Animate.
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chluaid
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« Reply #1 on: March 22, 2010, 08:24:59 PM »

I am actually desperate to make some TB AP tutorials because I get emails almost every day asking for them. I'm currently under 2 deadlines that will see me through to the end of April, so as soon as they're done, I'll start writing, recording, screenshotting Animate Pro lessons.
In the meantime, I'll be happy to answer any questions you have here.
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SecretDimension
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« Reply #2 on: March 23, 2010, 03:10:37 AM »

Adam, you are too kind. I can't wait for your tutorials for Animate Pro.

For some strange reason, Flash was easier to learn, but I remember all the issues I had with it, which is why i switched over to TB Animate Pro.

I feel that the software is so high powered, but a LOT of the examples online (not yours) seem to be lacking quality and it just puts me off learning the tool. There are a million tutorials, videos and books on Flash animation, but nothing out there for Animate pro.

One big issue that I am having at the moment is that the videos that Toon Boom Animate comes with, seem to be rushed, many detailed steps are missing and one chapter is not linked to the previous one. I would love for them (or you Tongue) to release tutorials from start to finish of a simple project. For example: Showing how to create and set up background, props, cameras and then draw, rig and animate a cut-out (flash style) puppet including turnaround (all angles). Adam, I know the cut-out puppet animation is not your style - as you are a traditional frame by frame animator.. but this is what I am after and I am sure a lot of others are too.

BTW, I was NOT kidding when I said I would be willing to pay for this content, as I am sure others would as well.

Thanks Mate!
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chluaid
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« Reply #3 on: March 23, 2010, 01:15:56 PM »

No problem! Always good to see someone getting serious enough about animation to give Animate Pro a shot. It can be a difficult beast to learn if you're coming from Flash, but once you've done a few things in it, you'll never look back.

Basically, cutout animation is just like tweening in Flash. The major difference being the ability to arrange everything in a heirarchy.

wow, I just started typing a big long tutorial but it was taking too long, so I think I'll do a quick demo video this week. If you have any more questions in the meantime, leave them here and I'll try to cover them in the video.
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SecretDimension
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« Reply #4 on: March 23, 2010, 09:53:43 PM »

I wish my teachers were this driven and motivated when I was in school, instead of just telling us to open the "art" text book, read and then piss off when the bell rang. I would have learnt so much more! haha

I wouldn't want you to delay your freelance paying jobs for this.. I'd feel pretty guilty about that!

But when you do get the time, it would be great if we could get an TB AP tutorial series, with the following topics:

- building a simple (but nice looking background), with props on separate layer (stuff we can put in front of the character, like furniture etc.
- Draw character, colour him and show the shading methods available.  
- create a turn-around for him (front, 3 quarter, side, back).
- Break him down for cut-out animation
- how to animate the character using bones etc.
- drawing mouths and lip-syncing
- Setting up the camera and moving it.
- a little about the workflow, regarding network view (I read what you said about the network view and it not being as hard or complex as you first thought.. however, I still poo my pants every time I look at it and it makes no sense) lol.

I know it seems like all this information is already in the videos that Toon Boom provided, but their videos seem so rushed, a lot of steps are ignored or not mentioned and none of the chapters are linked. For example, they just use different models for the different chapters, which makes everything disjointed and unrelated. What I am really after is a series from start to finish, which uses the same character, background and project.

I am definitely not asking you to show us anything on the level of Bitey (as teaching somebody ARTISTIC skill would take forever), but it's the technical how-to and work-flow that I am desperately after.

The type of work I wish to create is stuff like "Ruby Gloom" or "Grossology" which were both made using Toon Boom Digital (or Harmony, I think).. They don't use traditional frame-by-frame animation, but are cut out puppets that use bones and morphing.

Thank mate. You are awesome for even considering taking the time to do this!!
« Last Edit: March 23, 2010, 09:59:34 PM by SecretDimension » Logged
SecretDimension
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« Reply #5 on: March 25, 2010, 07:24:17 AM »

Adam, take a look at just one of the posts on the Official Toon Boom Animate forum (there are more like this). You will see that there is a market out there, for frustrated users who wish to learn.

http://www.toonboom.com/support/forums/animate/index.php?board=15;action=display;threadid=1565&start=0

Here is a post that of mine from the board:

Thanks for the support in this, my friends.  Smiley

Lilly, as you can see, I am not alone in feeling that the training is inadequate/ rushed/ missing steps/ missing details.

Bare in mind, these are the users who have registered on the forums and bothered to state their views. There are countless other users that I know, who have just given up due to the lack of decent training, gone back to Flash (even though it is horrible for animation compared to animate) and they've not bothered saying a word on these forums - they are not registered. They go back to Flash because there are many tutorials and books out there to support their learning.

Many of us are hobbiests and freelance animators, so we don't have the ability to be taught the program directly by a master Animate user. I really feel horrible saying this and mean no offence by it, but the examples from Cartoon Smart are also very weak and lack quality - still not cut out animation tutorials from him either.

My suggestion (again): Please get your training team working on better training, that is more in-depth, doesn't skip steps. Create a series for cut-out (Flash style) animation that shows background design, drawing, colouring the model, rigging and animating him.. and by him, please use a human with a neck, head, separate body, hands, legs, feet etc. Limpa is not a good example to learn from.

The sort of animation examples I would like to see in the the training are things such as "Ruby Gloom" or "Grossology" ** which are both created in Toon Boom Digital Pro, which should be possible to achieve with Animate pro.

Toon Boom has nothing to lose by doing this and I believe the user base and popularity of the products will increase exponentially due to improved training materials that you make available. Many of your current and new users will be very  grateful.. we'll probably even put you on our Christmas card list!  Grin

** "Grossology" is an animation created with Toon Boom software, using cut-out puppets. I would like to see examples like this:



Also agree with you nabz. I think the ballerina should have been used throughout the training including lip sync, (Limpa is useless as is the big-jawed bloke), I wouldn't mind if she even jumped on that skateboard.. Undecided

That's what I found annoying as well.. create one model and PLEASE STICK TO IT throughout the whole kick-start video!

Here is my experience.. and my logic:

As a complete newbie user, I launch the Kick-Start guide and rather than have a series to follow or lessons that are actually linked, we start with drawing a ballerina (which I may add looked very nice) and see the line and brush tool - very nice, but then when it comes to colouring/ painting, we're suddenly shown a Barney Rubble look-a-like character.. WHAT THE?? Where is the ballerina we were drawing in the earlier chapter? Embarrassed

OK, so now we've coloured in our Barney Rubble look-a-like.. can we cut him up or create symbols out of him? What.. NO? Instead, we're shown a skatboard that has nothing to do with the earlier model.. Undecided

[Hand drawn animation is not related to my issue, so I will leave that topic]

It comes time to design a cut out puppet for animation and rather than show the ballerina, we're shown the useless stumpy Limpa - a model that I would never want to draw and cannot learn from as he does not have a human body or jonts. I will NEVER understand why this was even done, because the ballerina is a COMPLETE cut-out puppet and she even has a full turn around created, which can be seen in the example file (she is drawn in all angles - front, three quarter, side and back).

OK, so we've made a cut-out puppet, we've made symbols out of his parts and stored him in the library. Great.. can we animate him now please? What? NO? Instead, we go back to the ballerina, who has magically been coloured in, is completely cut-out, rigged/ boned and ready to go.. why were we not shown how ANY of this was done? Where are the parts that show how she was coloured in, cut-out and symbols made from her?

OK, so now the ballerina is a complete cut-out puppet, ready to animate.. can we see her talk? NO? Instead we're shown another model that has nothing to do with the earlier ones.

Do we get to see any of these models actually walk, jump, interact with any props, how about a scene with a background and the character in the foreground? Nothing.

Don't even get me started on the "Cut-out and Network" chapter.. I thought I was learning rocket science, it was so rushed and missing steps

I don't see what good could come from confusing new users like this!   Undecided

Please don't be offended by my words. I am just a very frustrated user, who has been VERY loyal and tried hard (for months) to learn Toon Boom Animate Pro. I am just very frustrated and on the verge of giving up, due to the lack of decent training materials.
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chluaid
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« Reply #6 on: March 26, 2010, 04:15:08 PM »

With ToonBoom's permission I've started recording an introduction series to ToonBoom Animate 2.
This first series is for absolute beginners so I'll be getting into deeper stuff in the next few series.
Here's the first! Feel free to embed or post wherever anyone's looking for help:

<a href="http://www.youtube.com/v/v41UKjqTIt8&amp;hl=en_GB&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;hd=1" target="_blank">http://www.youtube.com/v/v41UKjqTIt8&amp;hl=en_GB&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;hd=1</a>
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SecretDimension
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« Reply #7 on: March 26, 2010, 07:23:02 PM »

Adam, thanks so much for this!!!!

Please keep them coming.. I will spread the word!!!  Grin
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SecretDimension
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« Reply #8 on: March 26, 2010, 08:52:44 PM »

Well, from looking at al the Youtube comments, it seems like your new Animate tutorials are already a hit and within 24 hours!!!

I hope you don't mind, but I have posted a thread on the Toon Boom Animate forums, telling everybody about the videos.

You can see the thread here:
http://www.toonboom.com/support/forums/animate/index.php?board=15;action=display;threadid=1574
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