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Author Topic: muzz finally posted some work...  (Read 15875 times)
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Espen
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Improving.


« Reply #75 on: March 21, 2010, 11:28:21 PM »

Whhhhhhhhat... that's it.. i quit.
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Espen
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Improving.


« Reply #76 on: March 21, 2010, 11:28:58 PM »

Thanks man!

Just an update on this bg. One more sitting on it and i think ill be finished and be ready to move onto the next one.

Yeah i know the subject is rather boring but i just need to finish something! Havent finished any full illustrations since highscool -_-....

bumping to 6th page!
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muzzoid
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« Reply #77 on: March 21, 2010, 11:33:11 PM »

haha thanks man Smiley.

I still need to do a detail pass and add in some random trash and grime about the place as well.
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Improving.


« Reply #78 on: March 21, 2010, 11:35:45 PM »

Sounds like you've got it all under control buddy! Cheesy
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muzzoid
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« Reply #79 on: March 23, 2010, 10:19:53 PM »

Ok i think i miught spend another hour cleaning up stuff, but for pretty much the rest of it im pretty much done.

Thanks guys!
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CoMPLeX
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« Reply #80 on: March 24, 2010, 11:03:18 PM »

awesome environment work
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muzzoid
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« Reply #81 on: April 12, 2010, 11:35:35 PM »

cheers Cheesy!



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muzzoid
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« Reply #82 on: April 13, 2010, 11:13:08 PM »

bleh...
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muzzoid
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« Reply #83 on: April 16, 2010, 07:49:35 AM »

Man that female sculpt sucks...

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muzzoid
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« Reply #84 on: April 19, 2010, 07:19:11 AM »

almost finished skin for an old bobo the seal model.

256x128 for the head and a 256x256 for the body.

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muzzoid
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« Reply #85 on: April 20, 2010, 01:20:36 PM »

more work on the head :



oh and yay i turned 20 today!
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Snowman
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« Reply #86 on: April 20, 2010, 03:06:11 PM »

That's called texture mapping right? Where you paint it all on one sheet then wrap the sheet around a 3D form?

Looks great, makes me want to try it out. Cheesy
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muzzoid
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« Reply #87 on: April 20, 2010, 06:00:21 PM »

yup thats what it is! Smiley
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« Reply #88 on: April 21, 2010, 01:27:43 AM »

Is it hard to draw like that? Do you mess up a lot and have to adjust where things are located, or is it more straightforward than I'm thinking?
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muzzoid
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« Reply #89 on: April 21, 2010, 07:58:46 AM »

its pretty much a case of getting used to how your strokes will get projected onto the modesl uv's. That and placing down test strokes to see where they end up before doing any proper work.
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