Espen
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« Reply #60 on: October 04, 2008, 02:48:34 AM » |
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going to change the tower design!  c Awesome! The tower looks flat and out of perspective tough...
hmmmm.... yes, thats why im going to change the design aswell. pretty boring.
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Ravenseye
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« Reply #61 on: October 05, 2008, 07:44:39 AM » |
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hmmmmmm ... show me the rest i can crit a sneak peak. I like that your using cools to make lighting on the side of the mountain. i think it really helps with keeping it not flat i should try that sometime!
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humbleego
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« Reply #62 on: October 07, 2008, 03:54:38 PM » |
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Agreed Rubbadub. Here's a few thoughts too, hope ya don't mind  : 
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Rade
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« Reply #63 on: October 07, 2008, 05:38:34 PM » |
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*whistle* Watch out for that first step 
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Comlock
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« Reply #64 on: October 08, 2008, 01:36:07 AM » |
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Awesome start Espen! And really great paintower Bleegs. The way you pushed out the silhouetes of the mountains while adding more volume looks great. No go and finish this painting Espen =D
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Espen
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« Reply #65 on: October 09, 2008, 06:00:10 AM » |
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Dave; love the paintover man! ill hurry up and finish it  Jon; lol. Arthur; thanks man, ill try to finish it by tomorrow today got a little busy :S did a little character sketch of a witch. with some silly fantasy light effects ;P  here's the sketch 
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Comlock
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« Reply #66 on: October 09, 2008, 06:54:11 AM » |
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Jesus, great stuff! Good to see some big contrast in you colour saturations this time. You're earlier stuff has always been a bit flat with the colour intensity differences. keep it up!! Edit: If you feel like doing some changes thogh I'd move her right elbow further in to the image because the armpose looks a bit to stiff and it doesent feel like she's carring that head one example 
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« Last Edit: October 09, 2008, 08:14:03 PM by Comlock »
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Ravenseye
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« Reply #67 on: October 09, 2008, 07:19:06 AM » |
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holy crap.
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Katatafisch
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« Reply #68 on: October 09, 2008, 07:01:23 PM » |
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awesome pic man i like the lightning on her pants, but dont ask me why 
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Espen
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« Reply #69 on: October 10, 2008, 12:57:58 AM » |
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awesome pic man i like the lightning on her pants, but dont ask me why  thanks man, but there are no pants. here's the updated one!  
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Pieter
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« Reply #70 on: October 10, 2008, 04:02:14 AM » |
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That's comming out nice, one of your better pieces I think.
Some crits: The local values on the char are all a bit to similar, perhaps you should go for more contrast in the ellements of the costume. *edit* I just read those aren't pants, hehe, so feel free to ignore that last one, tough I'dd make the skin look abit more matte. I think the mask isn't really working in it's current state, too many holes that could be eyes, this could work, but not in this case I think. The rest of the character is pretty specific, but the helmet seems a little too "vague" for lack of a better term. I would do a paintover, but frankly I suck cohones at designing costumes. Also you have a large empty space in the bottom left that isn't really working for me composition wise, perhaps another darker diagonal shape in the foreground to help lead the eye. Her right leg also seemed to read better with the sharper rimlighting imo.
Whooptidoo!
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Espen
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« Reply #71 on: October 10, 2008, 05:00:25 AM » |
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That's comming out nice, one of your better pieces I think.
Some crits: The local values on the char are all a bit to similar, perhaps you should go for more contrast in the ellements of the costume. *edit* I just read those aren't pants, hehe, so feel free to ignore that last one, tough I'dd make the skin look abit more matte. I think the mask isn't really working in it's current state, too many holes that could be eyes, this could work, but not in this case I think. The rest of the character is pretty specific, but the helmet seems a little too "vague" for lack of a better term. I would do a paintover, but frankly I suck cohones at designing costumes. Also you have a large empty space in the bottom left that isn't really working for me composition wise, perhaps another darker diagonal shape in the foreground to help lead the eye. Her right leg also seemed to read better with the sharper rimlighting imo.
Whooptidoo!
thanks a ton for the critique,Pieter! i agree on everything you said.
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Espen
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« Reply #72 on: October 15, 2008, 06:08:27 PM » |
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« Last Edit: October 15, 2008, 06:16:35 PM by Espen »
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Comlock
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« Reply #73 on: October 15, 2008, 07:53:42 PM » |
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Sweet! good job =D Really like the white rim lights on the axe-hand-guy on the left. Nice directions you have on many parts of the image as well http://www.comlock.net/drawings/redflow.jpgIt might have been cool to do add some of this on the backgrounds, like the trees to make it all even more dynamic. (crappy example, and the pose of the front guy would prob look better if he went more back and had most of the weight his on his left leg instead. Kinda like the pose you have on him now. But putting even more weight on the left leg) http://www.comlock.net/drawings/tree-flow.jpgAlso, you're ground is orange in front and all the way back while the men and trees are all blue. I think it would look more natural if you let the background be orange infront and gradualy turn it into blue the further back you went. Then let the men and trees have the right amount of either blue or orange, depending on how close or far away they are from the camera http://www.comlock.net/drawings/depth.jpg
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« Last Edit: October 15, 2008, 08:02:58 PM by Comlock »
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Espen
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« Reply #74 on: October 15, 2008, 08:17:22 PM » |
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Thanks man.
i made it so that the trees did not go with the flow, because that would really throw the viewer of the picture! instead the trees slow you down as you get to the cut part of the picture, i think.
also, the other ogres are pretty much just affected by the strong light coming from the behind the trees, didnt want the feel of depth in the picture. you can slightly see some grey and purpleish skin colors at their feet.
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« Last Edit: October 15, 2008, 08:24:35 PM by Espen »
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Brackenwood
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