Disclaimer: Adam has approved this post and has offered to vouch for me (and my intentions) should any of you want an second opinion.
I operate a game development company (
www.snepo.com) that is moving into iPhone/iPad and Android game development and has already released 3 titles.
I would like to start an initiative that servers two purposes:
- Help young budding game designers to see their ideas come to fruition and to put some money in their pockets.
- Give my company an avenue for game ideas.
My concern is this: I need to run a business and intend on using the ideas of other people. This is often thought of as being a way of stealing peoples ideas or otherwise not rewarding people appropriately. Now, my intentions are sincere and I already volunteer a lot of my time to mentoring young game designers. So I would like to hear from people interested in how I might structure a system that people think is fair to contributors at the same time as being sustainable from a business perspective.
Here is my thinking:
- People offer a game concept (could be a few words, could be a doc with designs, whatever)
- The game concept is kept private from the public over the period of a calendar month
- My company chooses a game to develop
- My company offers a share of the revenue generated from game sales
- Each month the non-selected game concepts are published publically
- Whatever game concept gets the most feedback, reviews, ratings etc is given a cash reward (or rewards are given at random if people gaming the system becomes an issue)
- My company does whatever it can to assist and mentor contributors with a focus on those that have had their design chosen and those who have had theirs rated highly.
What do you think? is this something that interests you? how would you like it to be structured?