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Author Topic: enter the stomach cove...once again  (Read 30578 times)
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Katatafisch
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« Reply #45 on: November 05, 2008, 07:00:40 PM »

yeah youre right...guess i overdid it a bit Cheesy
i also had the feeling shes falling over to her front a little...
nice way you changed the leg in the back...gives her stance more stabilitywithout ruining the flow since its limited by the sword anyways
and adding the next boobie gives her torso and the neck area a more believable angle....

hmm maybe i should think about anatomical possibilities than just the look of anatomical correctness ^^
yeah that arm is way too long and its not even an arm, it looks like a curved pipe...i noticed that before...shouldve changed that...

thanks very much dude...i need to do more quick poses and then go over them with the stuff u said and the anatomical things....

btw where is the art stuff u did? didnt post quite a while....i mean you cant get that good without drawing a damn lot...right?!
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« Reply #46 on: November 05, 2008, 09:26:27 PM »

The pose was a little too extreme maybe, but I still liked it allot.
The hair is a little long for my taste tough haha ^^
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Katatafisch
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« Reply #47 on: November 06, 2008, 12:07:07 AM »

hehe thanks rubber, glad you like it hmm yeah mostly when i scetch poses theyre too stiff or too exaggerated....gotta find the inbetween Cheesy
im not into that long hair either but somehow i always draw my figures with ery long hair ^^

k since this is a scetchbook and i wanst really active recently, ill post some scetches in the next days...

for this i didnt use reference...im drawing a lot of legs in the last time trying to find a way to get the proportions right..but especially the knee is against me ^^
gotta learn a bit more from the anatomy books i have i guess...but so far i hope the big muscles of the upper leg are okay xD


feel free to crit...as always ^^
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« Reply #48 on: November 06, 2008, 07:48:24 PM »

nice studies, mate! only thing is the bottom left left hip, its too long compared to the right one.
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« Reply #49 on: November 07, 2008, 04:46:33 AM »

I was studying legs a while back, they're very difficult to get just right, but they can have allot of rythm to them, which makes them allot of fun to draw (for me at least).
I'm no anatomy master, but here are some things I found out.
Your character also looks a little out off balance, his right leg should be further to the back I think. His leg is also bend a little unnaturally, you can straighten it to get more tension and a more believable weight distribution.



If you have any crits on my crit, please tell haha. They're more like "suggestions" tough.
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Katatafisch
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« Reply #50 on: November 10, 2008, 10:08:51 PM »

thanks alot dude, that formula helps to draw legs from the front easily...still i cant get them well proportioned...well more practice and life drawing should help i guess...
hey whats with you why didnt u post art for such a long time?? u cant tell me u didnt draw!
hope to see some of your stuff again soon!!!

anyways heres something i scetched on yesterday and coloured and refined this morning...
took me about 1 or two hours of scetching and 4 hours of colouring ^^ quite a lot already


crits very much appreciated...it would be awesome to get some on this...maybe some ideas on how to improve the painting or the composition, maybe some paintovers ^^
feel free to crit the hell out of it

maybe some ideas how to make it special...it looks boring to me and somehow doesnt make sense
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« Reply #51 on: November 11, 2008, 04:23:20 AM »

Katata! It's a great drawing, but it has no composition.  There is nothing going on. The most interesting thing is the fact that the big robot is pointing at something off the canvas.
If you want it to look like a finished piece of art then you might want to try adding something to the surrounding scene that the robots can interact with. 
The only thing wrong that really stands out to me about the drawing itself are the shadows behind the robots.  It seems as though the only light source is the one coming from above, correct? So the robots cast-shadows should be directly underneath them.
Keep working! Erase and redraw and erase some more. The more you struggle through it the better it will look in the end! Cheesy
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« Reply #52 on: November 11, 2008, 07:18:41 AM »

thanks alot for your crit, yeah im a real noob at composition before i wanted to get a character look right and didnt care for the composition

yeah i totally get you, ill try to do some thumbnails to see where i can get with the composition itself

as a start i tried to add two characters and change the background a bit...this time i workd with markers and acrylic...
hmm for the start im a bit shy so i kept the setting as it is just did some minor changes...
by adding the god like thing i get an overlap and an interaction with the chain wich also shows the relation of the robots...one superior, one is minor
i added a background on the right to add some blacks and give the righ side even more weigt to get a more tensed composition...



ill keep on doing some thumbs these days maybe ill change the whole setting a bit, the design for the characters is clear i guess or do u guys have some crits on the characters itself?
as always i hope you guys keep critting my stuff, it always helps me a lot...
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« Reply #53 on: November 11, 2008, 08:47:08 AM »

I don't know how you do your thumbs, but you could try making them really simple and more abstract.
Then you'll only focusing on getting intresting shapes that play together without worring about perspective and drawingproblems.
And it's automaticly gonna push your composition ideas alot further since they are so easy and fast to do.
This is also good if you dont really have a clear idea on what you want to make.

Here's some examples (They can even be alot more simple and abstract then this though)

- Big contrasts in shapes and value will make the composition more dynamic\intresting to look at (but it also depends on what mood you're going for)
- get clarity. Make clear silhouettes. If simple abstract shapes will convey the right emotion you want in the thumbnail, then it will most likley be even more powerfull when you actually start to draw and render it out.



You're last piece:
I think it would be more intresting if you made the size relationship of the robots even bigger. Now your big robot is only covering 50% of the picture in height.
making him do 70-90 would really make him appear as huge (like in some of my thumbnails. Edit: or your original pice^^)

I like that you made the huge robots pose static. But as a contrast, it might be even more intresting if the small one had an even more dynamic pose.
Or if you want him to be in that pose, spread his legs and arms etc so he would appear more dynamic.
« Last Edit: November 11, 2008, 09:28:50 AM by Comlock » Logged

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« Reply #54 on: November 11, 2008, 01:46:30 PM »

i really like the initial sketch. My crit would be to limit the number of different colours in the picture- stick with the contrasting ones, ditch the green and red on the big guy and i think it'll look a lot better 
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« Reply #55 on: November 12, 2008, 11:08:19 PM »

yeah i totally agree with you comlock, i tried those experiments but i cant get the next step of adding details...but ill try to wotk on that a bit more

i totally love the ones you did you got the mood i wanted perfectly with the darker ones and the reflections on the floor, its also amazing to see what lightning can do with a scene

thanks for that

yeah i aggree with you tom, but i thought the design might be too boring only using the beige and its comlementary colour...
if i find the time to work a bit more with the robot sceneario ill try to do one concept with the limited colours...

but for the moment im doing a lot of studies which i could put into my portfolio for university..
they dont want high end and perfect art, coz thats what they should teach me, i was told to scribble faster, get looser, not to go too much into detail, maybe on one work or only in an interesting are, i also have to do a lot of studies from life...i have a lot of stuff to do the next months

ill post some of the concepts here to get feedback and crits...so far ive started with my own experiments to explore the head, i worked with photo reference of a skull in different angles, so i tried to see the most obvious masses that are sticked together on the skull

those experiment also help me with my scetching style, i draw a lot more concerning the volumes wich gives the scetches a more interesting style, i was told to work on that alot more and try to find my own scetch style
yeah the lower ones are spedpaints, the one with the present was actually for the doodle com thread before comlock posted his...he was faster than me ^^
the lower one was a 30 min quickie on the head subject and i did some colour experiments, trying to work more with the colour wheel and hue-saturation changes while getting brighter...

feel free to crit ^^

thanks for reading if you did Cheesy

« Last Edit: November 12, 2008, 11:32:03 PM by Katatafisch » Logged

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« Reply #56 on: November 13, 2008, 02:03:28 PM »

Those hand studies are really nice! the only useful crit i could come up with is that in your face studies the eyes are a little bit oversized
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« Reply #57 on: November 14, 2008, 01:20:38 AM »

thanks man!, yeah thats my problem with the eyes, i actually concentrate on making them smaller but they get big nonetheless, even if i work with reference, i just gotta try more but thanks


heres a new one i did today, its for my portfolio,
topic is a wordplay with the word "herzrasen"
"herz" means heart
"rasen" means speading, rushing, dashing something in that way
but "Rasen" as a noun means grass or lawn

let me know what you think of that idea and any crits or feedback on this, post it, draw it, feel free to do a paintover to visualize your point


i gotta state that i need to work more on the grass but dont have the time for it right now, i have class in some hours...so the grass will be more detailed and mor textured so that the massive green flat gets more 3dimensional and more realistic, ill also add some veins on the heart itself!!!
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« Reply #58 on: November 14, 2008, 03:40:51 AM »

The heart isn't integrating with the grass wel enough, it looks abit like it's hovering.
Some ideas...

http://img49.imageshack.us/my.php?image=katatakritheartaw7.jpg

I should really get my own sketchbook up when I find some time for scanning etc...
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« Reply #59 on: November 14, 2008, 11:10:59 AM »

i like the concept- quite surrealist execution. It'd be nice to see some more expressionistic styles from you at some point- maybe use some watercolours or something.
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