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Author Topic: Comlock's art and animation  (Read 43371 times)
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Anghenfil
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« Reply #15 on: September 12, 2008, 08:00:30 AM »

That's a real beaut, Arthur.  I like the desaturated look, but I might have put a distinct saturated highlight in a place that makes more sense - it appears that He-man's armband is the most saturated spot in the whole picture.  I think the saturation center would have made more sense on the Nazi, because he's in the foreground, and I might have pushed his contrast a touch more too.

It has a nice "swoosh" through the Nazi and into He-man.   You're getting really good at composition.  Smiley
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« Reply #16 on: September 12, 2008, 09:30:10 PM »

Thanks for the comments=D
Ang:  Thanks for pointing out the saturation part. Usally after a couple of days I see how desaturated my images look^^
I actually saturated the area on the nazi's head and upperbody at the end, but it is way to subtle to make any impact

Here's some of the 3D stuff we did the first week.
Theese are all basic 1 day exercises so it could always have been tweeked on alot more. But feel free to crit the hell out of it^^

Here's a modeling exercise were we were going to make a room.





The next day we animated some jumping balls into the room

http://www.comlock.net/kau/ball-in-room.mov

animation test on the lamp

http://www.comlock.net/kau/luxo-take1.mov

animating bouncing balls to music

http://www.comlock.net/kau/lArthur-ballmusic2.mov

« Last Edit: September 12, 2008, 10:06:23 PM by Comlock » Logged

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« Reply #17 on: September 12, 2008, 09:54:45 PM »

I love that room, and the balls made me laugh ^^
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« Reply #18 on: September 12, 2008, 11:45:04 PM »

I LOVE YOUR BALLS!!!!!!!!!!! ( rolleyes ) HAHAHAHAHAHHAHAHA


critique: you know what would have made that particular short way better, so eyes on the other balls! the red one would have this mature dumb look, then the yellow ball could be all mature and stuff. then the green tennis ball could look mentally retarded. that would have made my day even better ;P
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« Reply #19 on: September 13, 2008, 01:12:03 AM »

Hey Comlock that one in the dark room with the lamp is awesome it reminded me of disney pixar the lamp that jumps on the *i* Smiley
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« Reply #20 on: September 13, 2008, 03:27:45 AM »

Hey Comlock that one in the dark room with the lamp is awesome it reminded me of disney pixar the lamp that jumps on the *i* Smiley

Well, the file IS called "Luxo-take1".  Pixar made a short with lamps called Luxo Jr., after which the lamp became a part of their logo.
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« Reply #21 on: September 13, 2008, 03:30:34 AM »

Thanks for the heads up Anghenfil Smiley
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« Reply #22 on: September 23, 2008, 09:03:32 PM »

haha, great idea Espen^_^ It would be awesome to add that in if we had more time on that exercise

Here's a couple of quick exercises with the flour sack from last week:
(many of theese are supposed to run in loop so it might work better to download it)


http://www.comlock.net/kau/sack-drop-qt.mov


http://www.comlock.net/kau/sack-runcycle.mov


http://www.comlock.net/kau/treadmill.mov


http://www.comlock.net/kau/runstop.mov


http://www.comlock.net/kau/doublebouncewalk.mov


This is just something me and a french guy in class made after school so we could put it anonymosly into a students
folder the next day during the dailies when everything is shown on the big screen ^^
(music included)


www.comlock.net/kau/whatwhat.mov

Some key pose animation with the hogan rig:



http://www.comlock.net/kau/hogan-hit.mov


Weekly class drawing activity.  This weeks title "Monster Attack"







« Last Edit: September 23, 2008, 09:15:02 PM by Comlock » Logged

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« Reply #23 on: September 24, 2008, 02:02:35 AM »

Those sack animations are lovely!

Awesome sense of weight.

I can not wait to see the hammer animation in full. The keyframes made me laugh just by themselves!

Would you mind going a into a little bit of detail on these? I mean, what program, did you have to rig them with bones first for all the animations, what was your technique etc. I'm getting into 3D recently myself and I love your work so any tips, tricks and skills would be sweet.

Thanks Arthur. Keep it up. Its brilliant.
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« Reply #24 on: September 24, 2008, 05:13:43 AM »

goshhhhhhhhhhhhhhhhhhhhhhh those animations are awesome
especially the last one with the keyframes,what program do u use for these?

and i love that painting, could u upload a bigger version to dload? pls Grin
is that painter? awesome brushwork and the colours came out really nice,  the yellow-orangebrown of the bed really pops in the blue-purple pic nice job man
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« Reply #25 on: September 24, 2008, 07:53:04 AM »

Thats a double think peice if ive ever seen one! Great peice comlock like really woa!
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« Reply #26 on: September 27, 2008, 07:47:04 PM »

What program do you use to paint in? I take it you use a tablet.
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« Reply #27 on: September 27, 2008, 08:12:36 PM »

Haha Cheesy I love your 3d work Smiley

What program do you use?
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« Reply #28 on: September 27, 2008, 09:38:28 PM »

Thanks for the comments=D

All the 3d stuff is done in Autodesk Maya.

The Illustrations are mostly done in photoshop. I use Sketchbook Pro for thumbnailing, sketching and linework.

Juggleballs: The hammer animation was only meant to be animated in keys=D. We started some practice with full character animation tests this week, but so far it's just been frustrating since they dont behave exactly like I want like in 2D. The characters we are using are allready modeled and rigged, so we just started right on the animation.

You can get lots of free rigs for Maya and Max over here: http://www.highend3d.com/

Katatafisch:
Here's the highres of the Monster Attack:
http://www.comlock.net/kau/monsterattack-hr.jpg

Lockzor: I use a Wacom Cintiq (Still have to get used to the thought that I acctually have one now =O OMG!)
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« Reply #29 on: September 29, 2008, 12:18:44 PM »

I have a general critique on weight.  It doesn't feel like the sack run cycle and the one where the sack is dropping into the ground (mostly on the second bounce) accelerate quite enough as their mass is coming in contact with the ground.  I don't know how much you've been using the graph editor yet, but if you have, the easiest way to make the acceleration more convincing is to grab your tangents on the Translate Y and rotate them up.

From this:

To this:


You can also try offsetting the timing on the body forward by a frame so it starts rising slightly later, having it sink a little slower, etc...  but all this is stuff you know.

I don't know if it will be relevant to you, but when I was at SIGGRAPH and showed my work to the Disney guys, they told me I should be thumbnailing every key in 2D before I put it into 3D.  This is because, for people like you and me, our 2D is stronger, and we need to work on getting all that essential 2D goodness into our 3D stuff.  2D lends certain strengths to animation, specifically things like cheating space and angles, making good silhouettes, and making nice arcs, squash and stretch.  Making a 2D thumbnail of your key pose will help you translate those strengths into 3D.

I've never used hogan.  Is he any good?


I really like that monster attack picture!!  Brilliant how you used the shadow on the wall to make the old woman seem like the monster and the monster like a helpless baby.   Shocked
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