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Author Topic: Flash Undo Lag  (Read 2340 times)
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Markham
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« on: August 06, 2008, 06:09:18 PM »

Is there any way to fix the undo lag in Flash 8?  I've gotten to the point where making mistake costs me 25 seconds waiting for it to undo what I did.
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« Reply #1 on: August 07, 2008, 02:19:26 AM »

I think this may be because your history states are really full. If you set you Undo levels to something like 10 or 15, Flash will work faster because there are less editing states saved up in the program. It all depends on how many times you normally undo. It would be pointless to have this set to 250 when you undo no more than 5 deep at a time.

Hope this helps!  Grin

Oh yeah and if you don't know where that is, you can find it in the EDIT>PREFERENCES> under the general tab.  Tongue
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« Reply #2 on: August 07, 2008, 02:19:39 AM »

the only way to avoid it is the copying a bit of the work into another fla, working on it there and then copying that all back in which will crash the computer, no thats hopeless...

but thats SORT OF how i go about it. it happens to be constantly and it makes me hate the program lol. also, i found when i put scenes into movie clips to fix the after sound it ALSO became a bit faster and was having an easier time exporting.
but
id try the working in a new file and maybe pasteing bits of progress back into the main file gradually. there will be a wait when you paste it, and maybe it will freeze but at least it'll be smooth to produce


EDIT:
actually just do what nurbs said
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« Reply #3 on: August 07, 2008, 04:48:54 PM »

I've battled with this a lot in the past. I've decided that it's due to large .FLAs with LOTS of audio files.. Prowlies was really difficult to work on at the end, with 25-60sec lag not only between undos, but also selecting frames, library elements, etc. Because of this, I'm now in the habit of breaking up my .FLA into smaller, more manageable chunks (like Crumb said). Now that I'm using Flash CS3 though, I haven't seen it for a long time, even on Waterlollies (I also think my Boxxtech workstation helps) which admittedly I had split into three separate chunks.

In this current D&D job I'm on, there's a ton of separate audio clips on the timeline and loads of library symbols. At the worst of times I get an undo lag of 1-3 sec. I'm not 100% certain that lots of separate audio files are to blame, but if that sounds like a likely culprit, maybe you could try exporting all your audio as one single file, then importing that to the timeline (instead of having lots of little ones).
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« Reply #4 on: August 08, 2008, 03:23:31 AM »

I think I figured it out.  I had too many vector images on screen.  I started editing the symbols from the library instead of double-clicking through the stage and things worked normal again.
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« Reply #5 on: August 08, 2008, 07:08:22 AM »

I've battled with this a lot in the past. I've decided that it's due to large .FLAs with LOTS of audio files.. Prowlies was really difficult to work on at the end, with 25-60sec lag not only between undos, but also selecting frames, library elements, etc. Because of this, I'm now in the habit of breaking up my .FLA into smaller, more manageable chunks (like Crumb said). Now that I'm using Flash CS3 though, I haven't seen it for a long time, even on Waterlollies (I also think my Boxxtech workstation helps) which admittedly I had split into three separate chunks.

In this current D&D job I'm on, there's a ton of separate audio clips on the timeline and loads of library symbols. At the worst of times I get an undo lag of 1-3 sec. I'm not 100% certain that lots of separate audio files are to blame, but if that sounds like a likely culprit, maybe you could try exporting all your audio as one single file, then importing that to the timeline (instead of having lots of little ones).

ya i put all the audio together into one file sometimes which helps but then that makes the file an easier target for after sound Cheesy
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« Reply #6 on: August 08, 2008, 01:32:09 PM »

I've allways got lag in a large flash when I accidently open the actions options... everything I do after that, wether its clicking a tool or painting a line is followed by a 5 minute long pause. It drives me mad some times, but I've learnt not to even think about touching the actions tab when working on a large file. Though that problem is easily solved by simply not making your whole animation in one flash file and instead making it into several different flash documents.
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